You can create your own heroes, your own scenarios, partake in online play (which is very limited in 2020), and make good use of the modding community. Combat is where the game shines the most providing a large array of options to destroy your enemies and competition. Some campaign goals could be better communicated.Įntertainment: I wish the city-building component was more fulfilling, but as a whole the game really does an awesome job of creating an atmosphere that sucks you in wanting "just one more turn". Game itself is easy enough to get the hang of, but learning effective strategies for the many different scenarios is a challenge but one that brings you back for more. Playability: Tutorial does a poor job, mostly relying on an in-game encyclopedia appropriately called the Tome of Wonders. Voice acting, however, is great - even if only included in the two campaigns. Sound: Music is fine, but for a game that spans such a long amount of time - I found myself muting it within the first 8 hours of game play. That sort of attention to detail is not common enough. Combat scenes are impressively detailed and varied for something most developers would have done less with. Still looks very fresh and lush having been 6 years since it was released. The challenge keeps the game fun and interesting, while also feeling very achievable. They've really pulled it off on this one and that alone makes it worth checking out. Some clicks take upwards of 20 seconds to register, worrying the player that their game may have crashed.Ĭoncept: It's rare we get the genres of a tactical combat game blended with a 4x strategy game.
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